Groundtrack velocity calculation update
Based on @naltobel comment on Feb. 7 tag-up meeting, the current definition of the groundtrack velocity needs to be updated.
More details are required.
Related merge requests 1
When this merge request is accepted, this issue will be closed automatically.
Activity
-
Newest first Oldest first
-
Show all activity Show comments only Show history only
- Benoit Seignovert changed title from Groundtrack velocity to Groundtrack velocity calculation update
changed title from Groundtrack velocity to Groundtrack velocity calculation update
- Developer
Adding some details here as Livio hit the same issue in computing the velocity of the ground track.
We would expect the groundtrack_velocity attribute to correspond to the velocity in km/s of the sub-sc point on the ellipsoidal surface of the target.
The current implementation computes the velocity as:
# Groundtrack speed gt_speed = np.sqrt(r**2 * ((vlon * np.cos(lat)) ** 2 + vlat**2) + vr**2)
Notice that at the end vr (radial velocity) is also added. We would suggest computing the velocity only on ground, excluding the radial (the sc-approaching) component. Hence:
# Groundtrack speed gt_speed = np.sqrt(r**2 * ((vlon * np.cos(lat)) ** 2 + vlat**2))
Luca & Livio
1 1 Collapse replies - Author Owner
- Author Owner
Fixed in !56 (merged) / 9f299c7d.
- Please register or sign in to reply
- Benoit Seignovert changed milestone to %Version 1.1
changed milestone to %Version 1.1
- Benoit Seignovert added need details label
added need details label
- Benoit Seignovert mentioned in commit 0e053535
mentioned in commit 0e053535
- Benoit Seignovert mentioned in commit 9f299c7d
mentioned in commit 9f299c7d
- Benoit Seignovert mentioned in merge request !56 (merged)
mentioned in merge request !56 (merged)
- Benoit Seignovert closed with merge request !56 (merged)
closed with merge request !56 (merged)